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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Shared Resistances. When you summon the spirit, choose one of its Resistances. You have Resistance to the chosen damage type until the spell ends.

Actions

Multiattack. The spirit makes a number of Rend attacks equal to half the spell’s level (round down), and it uses Breath Weapon.

Rend. Melee Attack: Bonus equals your spell attack modifier, reach 10 feet. Hit: 1d6 + 4 + the spell’s level Piercing damage.

Breath Weapon. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 30-foot Cone. Failure: 2d6 damage of a type this spirit has Resistance to (your choice when you cast the spell). Success: Half damage.


Draconic Spirit

Large Dragon, Neutral
  • Armor Class 19 (plus the spell's level; base included)
  • Hit Points 50
  • Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
19 (4)
DEX
14 (2)
CON
17 (3)
INT
10 (0)
WIS
14 (2)
CHA
14 (2)
  • Saving Throws Str +4, Dex +2, Con +3, Int +0, Wis +2, Cha +2
  • Damage Resistance Acid, Cold, Fire, Lightning, Poison
  • Condition Immunities Charmed, Frightened, Poisoned
  • Senses Blindsight 30 ft., Darkvision 60 ft., passive Perception 12
  • Languages Draconic, understands the languages you know
  • Challenge None (0 XP)
  • Your Spell Casting Mod in Description (do NOT move this trait). 1
  • Spell Level in Description (do NOT move this trait). 5
  • HP Notes. Equals 50 plus 10 for each spell level above 5 (base included).
  • Shared Resistances. When you summon the spirit, choose one of its Resistances. You have Resistance to the chosen damage type until the spell ends.

Actions


  • Multiattack. The spirit makes a number of Rend attacks equal to half the spell's level (round down) ([[floor(@{repeating_npctrait_$1_description}/2)]]), and it uses Breath Weapon.
  • Rend. Melee Weapon Attack: +@{npc_pb} + @{repeating_npctrait_$0_description} to hit, reach 10 feet., one target. Hit: (1d6 + 4 + @{repeating_npctrait_$1_description}) plus spell's level (included) Piercing damage.
  • Breath Weapon. *Dexterity Saving Throw*: DC equals your spell save DC, each creature in a 30-foot Cone. Failure: [[2d6]] (2d6) damage of a type this spirit has Resistance to (your choice when you cast the spell). *Success*: Half damage.
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